Weta Workshop Design-studio in New Zeland
Paul Tobin
Art Director, Senior Concept Artist - Weta Workshop
Wellington, New Zealand
Summary
Senior Creative at Wētā Workshop
Supervisor at Wētā Workshop School at Massey University
For the last nineteen years Paul has been employed at Wētā Workshop, an award-winning concept design and manufacturing facility located in Wellington, New Zealand.
He has worked as an Art Director and Senior Concept Artist on film, television and game projects notably; Peter Jackson's and Guillermo del Toro's "The Hobbit Trilogy", James Cameron's "Avatar" (and sequels), Andrew Adamson's "Chronicles of Narnia", Blade Runner 2049, "Ghost in the Shell", "The Expanse", Activision's "Call of Duty:Vanguard" and Monolith's "Shadow of Mordor". Paul was also a senior creative on the award winning exhibition "Gallipoli: Scale of Our War".
An avid artist from a young age, much of Paul's early life was spent creating imaginary worlds, playing Dungeons & Dragons and dreaming of working for George Lucas and Jim Henson. After failing to gain entrance into art school, Paul pursued his continuing interest in history and language studying a Bachelor of Arts at Victoria University. The next four years saw Paul embark on an overseas adventure, exploring many of the ancient locations and cultures he had studied and working part-time on archaeological excavations.
Returning to Wellington to find "The Lord of the Rings" in production, Paul's passion for film was reignited, leading him to complete a Degree in Design at Massey University. His first connection with Wētā was as an extra being dressed in Gondorian armour on "Return of the King" and not long after that he started his Concept Artist career at Wētā Workshop on "The Lion the Witch and the Wardrobe".
Outside of Wētā, Paul is involved with a number of on-going creative projects. He founded New Zealand's first science fiction and fantasy art-book anthology White Cloud Worlds (2010). This led to the creation of the entertainment convention Industry of Imagination (2016-17). Most recently Paul has returned to his gaming roots and co-founded a board game company called Arkus Games (2019).
http://www.paultobinart.com/
https://arkusgames.com/
https://www.whitecloudworlds.com/
Skills
Art Direction World Building Character Design Creature Design Environment Design Prop Design Illustration Portraiture Typography Graphic Design Writing Teaching
Software proficiency
Photoshop
InDesign
Illustrator
ZBrush
DAZ Studio
Productions
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Movie
Avatar Sequels
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Year
2020
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Role
Concept Artist
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Company
Weta Workshop
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Movie
Bloodshot
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Year
2020
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Role
Concept Artist
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Company
Weta Workshop
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Movie
Mortal Engines
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Year
2018
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Role
Concept Artist
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Company
Weta Workshop
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Movie
Blade Runner 2049
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Year
2017
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Role
Early development concept design and visualisation.
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Company
Weta Workshop
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Movie
Wrinkle in Time
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Year
2018
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Role
Art Director Weta Workshop (uncredited)
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Company
Weta Workshop
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Movie
Ghost in the Shell
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Year
2017
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Role
Concept Designer
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Company
Weta Workshop
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Movie
Power Rangers
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Year
2017
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Role
Concept Designer (suits)
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Company
Weta Workshop
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TV Production
The Expanse
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Year
2015
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Role
Concept Designer
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Company
Weta Workshop
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Video Game
Grey Goo
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Year
2015
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Role
Concept Designer
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Company
Weta Workshop
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Movie
ZHONGKUI: SNOW GIRL AND THE DARK CRYSTAL
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Year
2015
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Role
Concept Designer
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Company
Weta Workshop
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Movie
Hercules
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Year
2015
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Role
Concept Designer
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Company
Weta Workshop
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Video Game
Middle-Earth: Shadow of Mordor
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Year
2014
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Role
Concept Designer
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Company
Weta Workshop
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Movie
THE HOBBIT: THE BATTLE OF FIVE ARMIES
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Year
2014
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Role
Concept Designer
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Company
Weta Workshop
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Movie
THE HOBBIT: THE DESOLATION OF SMAUG
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Year
2013
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Role
Concept Designer
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Company
Weta Workshop
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Movie
THE HOBBIT : AN UNEXPECTED JOURNEY
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Year
2012
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Role
Concept Designer
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Company
Weta Workshop
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Movie
The Adventures of Tintin
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Year
2011
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Role
Concept Designer
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Company
Weta Workshop
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Movie
Avatar
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Year
2009
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Role
Concept Designer
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Company
Weta Workshop
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Movie
District 9
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Year
2009
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Role
Concept Artist
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Company
Weta Workshop
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Movie
Outlander
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Year
2009
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Role
Concept Artist (uncredited)
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Company
Weta Workshop
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Movie
The Chronicles of Narnia: Prince Caspian
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Year
2008
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Role
Concept Designer
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Company
Weta Workshop
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Movie
Black Sheep
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Year
2006
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Role
Concept Artist
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Company
Weta Workshop
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Movie
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
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Year
2005
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Role
Concept Designer
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Company
Weta Workshop
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Movie
King Kong
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Year
2005
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Role
Concept Designer
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Company
Weta Workshop
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Experience
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Art Director/Senior Concept Artist at Weta Workshop Design Studio
Wellington, New Zealand
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Creative Director at Art and Industry of Imagination
Wellington, New Zealand
'Art and Industry of Imagination' brings together a spectacular lineup of leading international and local artists in science fiction and fantasy.
This inaugural Wellington event, will inspire and share how these experts create and develop imaginary worlds for film, television, publishing and games.
http://www.art-and-industry-of-imagination.co.nz/
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Creator/Editor at White Cloud Worlds - Art Book Anthologies
Wellington, New Zealand
White Cloud Worlds is a three book art anthology of Science Fiction and Fantasy Art showcasing over 70 NZ artists from New Zealand, 'The Land of the Long White Cloud'
www.whitecloudworlds.com
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Director at Ignite Inc.
Wellington, New Zealand
Weta Workshop Design-studio in New Zeland
Source: https://paultobinart.com/resume
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